๐ซ Cyberpunk 2077 Builds โ Best Builds for Every Playstyle
The best builds in Cyberpunk 2077: Samurai (blades), Netrunner (quickhacks), Gunslinger (revolvers) and Solo (tank). Complete attribute distributions, perk paths and cyberware loadouts for every playstyle.
Published September 1, 2026 ยท Last updated September 2, 2026
Quick Answer: Best Builds in Cyberpunk 2077 (Post-2.0)
Update 2.0 completely overhauled Attributes, Perks and Cyberware. Builds are now more specialized and powerful than at launch. The maximum level is 60, giving enough Attribute points to comfortably max three Attributes. The five core Attributes are Body (health, melee, shotguns), Reflexes (mobility, blades, crit chance), Technical Ability (cyberware capacity, crafting, tech weapons), Intelligence (quickhacks, cyberdecks) and Cool (stealth, crit damage, pistols). The most powerful archetypes after 2.0 and Phantom Liberty are: Netrunner / Quickhack, Sandevistan Samurai / Blades, Stealth Headshot / Gunslinger, Shotgun / Berserk tank, and Hybrid Chrome Compressor builds.
| Build | Core Attributes | Difficulty | Best For |
|---|---|---|---|
| Sandevistan Samurai (Blades) | Reflexes 20 / Tech 20 / Body 15-20 | Easy | Melee burst DPS, boss fights, Edgerunners fantasy |
| Netrunner (Quickhack) | Intelligence 20 / Cool 12 / Tech 12 | Medium | Stealth, crowd control, defeat enemies without drawing weapons |
| Gunslinger (Headshot) | Cool 20 / Reflexes 12 / Body 12 | Easy | Ranged precision, stealth entries, one-shot headshots |
| Shotgun Berserk (Tank) | Body 20 / Reflexes 12 / Tech 12 | Easy | Aggressive close-range, walk through fire, survivability |
| Hybrid Chrome Compressor | Balanced all five | Hard | Maximum flexibility, adapt to any situation |
Sandevistan: The Signature Cyberware Explained
Sandevistan is an Operating System cyberware that slows time for everyone except the user when activated. It is the signature cyberware popularized by David Martinez in the Cyberpunk: Edgerunners anime. After Update 2.0 it provides large time dilation plus combat bonuses (crit chance, crit damage, headshot damage) and occupies the Operating System slot โ you cannot equip a Cyberdeck at the same time without mods.
| Model | Time Slow | Special Effects | Best For | Availability |
|---|---|---|---|---|
| Militech "Apogee" (Iconic) | 85% | Headshot/crit bonuses, kills extend duration + restore stamina | Best overall โ any endgame build | Level 40+ Ripperdoc (~โฌ$118,000) |
| Militech "Falcon" | 70% | Good duration, balanced bonuses | Blades / general combat | Level 30+ Ripperdoc |
| QianT "Warp Dancer" | 75% | High time slow + tankiness boost | Close-range tanky play | Mid-game Ripperdoc |
| Zetatech | 60% | Aerial / mobility focused, jump bonuses | Jumping / smart weapons | Early-mid game |
| Dynalar Sandevistan MK.1-3 | 40-55% | Basic time slow, no extras | Beginner introduction to Sandevistan | Early game Ripperdoc (cheap) |
Build 1: Sandevistan Samurai (Blades)
The most popular build in the game. Activate Sandevistan โ dash in โ carve enemies with katana or Mantis Blades โ deactivate and reposition. Extremely satisfying and powerful, especially with the Edgerunners fantasy of being a fast, lethal blade runner.
| Category | Recommendation |
|---|---|
| Core Attributes | Reflexes 20 / Technical Ability 20 / Body 15-20 / Cool 9-15 / Intelligence 3 |
| Key Reflexes Perks | Dash, Air Dash, Tailwind, Finisher (Bladerunner), Flash and Thunderclap |
| Key Tech Perks | License to Chrome, Edgerunner, All Things Cyber, Cyborg |
| Key Body Perks | Painkiller, Adrenaline Rush, survival perks |
| Primary Weapons | Iconic Katanas: Byakko, Scalpel, Satori, Errata, Jinchu-Maru. Mantis Blades as alternative. |
| Secondary Weapon | High-crit pistol (ASH-11 Ashura) or shotgun (Ba Xing) for ranged threats |
| Operating System | Militech Apogee (endgame) or Falcon (mid-game) |
| Key Cyberware | Kerenzikov, Axolotl, Microrotors, Dense Marrow, Heal-on-Kill, Blood Pump |
| Playstyle | Activate Sandevistan for key moments (entering a room, boss fights). Deactivate to conserve cooldown. Kill extensions reward aggressive play. |
Samurai Build: Level-by-Level Progression
A step-by-step guide for the Samurai build from early game to endgame. Follow this progression to stay powerful at every stage.
| Level | Focus | Attributes to Raise | Key Perks to Take | Weapon/Cyberware Goals |
|---|---|---|---|---|
| 1-10 | Survival + Basics | Reflexes โ 8, Body โ 6 | Basic Dash, first Blade perks | Starter katana + Dynalar Sandevistan MK.1 |
| 11-20 | Blade Specialization | Reflexes โ 14, Tech โ 8 | Air Dash, Bladerunner finisher | Satori katana (The Heist) + better Sandevistan |
| 21-30 | Cyberware Investment | Tech โ 14, Reflexes โ 18 | License to Chrome, Flash/Thunderclap | Byakko (Wakako gigs) + Falcon Sandevistan |
| 31-40 | Power Spike | Body โ 15, Tech โ 18 | Edgerunner, All Things Cyber | Errata/Scalpel + dense marrow + Kerenzikov |
| 41-50 | Endgame Setup | Reflexes โ 20, Tech โ 20 | Cyborg, remaining Reflexes finishers | Militech Apogee Sandevistan (~โฌ$118K) |
| 51-60 | Min-Max Polish | Body โ 20, Cool โ 15 | Painkiller, Cool tree damage perks | Best iconic katana + max cyberware loadout |
Samurai Build: Cyberware Loadout by Slot
Optimal cyberware choices for the Samurai build, organized by installation slot. Each slot has a capacity cost โ Technical Ability determines your maximum capacity.
| Slot | Recommended Cyberware | Effect | Priority |
|---|---|---|---|
| Operating System | Militech Apogee Sandevistan | 85% time slow + crit/headshot bonuses | โญ Mandatory |
| Arms | Mantis Blades | Retractable blades โ always available, synergy with Sandevistan | High |
| Skeleton | Dense Marrow | Blade damage bonus, stacks with other blade perks | High |
| Nervous System | Kerenzikov | Slow-mo on dodge/aim โ pairs with Sandevistan windows | High |
| Circulatory | Blood Pump + Heal-on-Kill | Regen on kill โ aggressive playstyle reward | Medium |
| Eyes | Kiroshi Optics | Enemy highlighting, weak point detection | Medium |
| Integumentary | SubDermal Armor / Armor Reboot | Passive damage reduction โ survives burst damage | Medium |
| Hands | Microrotors | Crit chance bonus on blade attacks | Low-Medium |
Build 2: Netrunner (Quickhack)
The Netrunner build uses quickhacks as primary damage and crowd control. You can defeat entire rooms of enemies without ever drawing a weapon. This build maximizes RAM capacity and hack upload speed through Intelligence and a high-tier Cyberdeck.
| Category | Recommendation |
|---|---|
| Core Attributes | Intelligence 20 / Cool 12 / Technical Ability 12 / Body 8 / Reflexes 3 |
| Key Intelligence Perks | Queue Scaling, RAM Recovery, Hack Ramp-Up, Cyberpunk (all Quickhack tiers) |
| Key Cool Perks | Dead Silence (stealth damage), True Aim, Low Profile |
| Primary Weapon | None โ Quickhacks are your main damage source |
| Secondary Weapon | Light pistol for emergencies and drones that resist hacks |
| Operating System | Top-tier Cyberdeck: Tetratronic Rippler or similar (4+ RAM slots) |
| Must-have Quickhacks | Contagion (spread to groups), Short Circuit (turrets), Memory Wipe (full erase), Ping (see through walls), Weapon Glitch |
| Key Cyberware | Biosystem Monitor (slow-mo while hacking), Kiroshi Optics, RAM-recovery implants |
| Playstyle | Ping enemies through walls first. Contagion spreads to groups. Never enter combat directly โ stay at range and let hacks do the work. |
Netrunner Build: Level-by-Level Progression
Netrunner ramps up slowly but becomes overwhelmingly powerful by mid-game when you have enough RAM and hack tiers unlocked.
| Level | Focus | Attributes to Raise | Key Perks to Take | Cyberdeck/Quickhack Goals |
|---|---|---|---|---|
| 1-10 | Hack Basics | Intelligence โ 8, Cool โ 4 | Basic Quickhack tier, Ping | Starter Cyberdeck + Contagion (single target) |
| 11-20 | RAM Expansion | Intelligence โ 14, Tech โ 8 | Queue Scaling (queue 2 hacks), RAM Recovery | Better Cyberdeck with 3 RAM + Contagion (multi) |
| 21-30 | Crowd Control | Intelligence โ 18, Cool โ 10 | Hack Ramp-Up, Cyberpunk tier 2 | Tetratronic Rippler or equivalent + Memory Wipe |
| 31-40 | Power Spike | Intelligence โ 20, Tech โ 12 | Full Cyberpunk tree, RAM regen perks | Max RAM Cyberdeck + all damage quickhacks unlocked |
| 41-50 | Stealth Synergy | Cool โ 14, Tech โ 14 | Dead Silence, stealth damage perks | Combine with Optical Camo for invisible hack-spam |
| 51-60 | Min-Max Polish | Max remaining attributes | Remaining Cool/Tech perks | Full quickhack arsenal โ every enemy dies before seeing you |
Build 3: Gunslinger (Headshot Specialist)
The Gunslinger build focuses on precision shooting, primarily revolvers and rifles. Cool attribute governs critical damage and stealth. With the right perks, a single headshot eliminates most enemies. Pairs extremely well with Optical Camo for stealth entries and Sandevistan for slow-time precision.
| Category | Recommendation |
|---|---|
| Core Attributes | Cool 20 / Reflexes 12 / Body 12 / Technical Ability 8 / Intelligence 3 |
| Key Cool Perks | Dead Silence (stealth damage), True Aim (headshot multipliers), Low Profile, Slipper |
| Key Reflexes Perks | Dash for repositioning, Sharpshooter (ranged crit bonuses) |
| Primary Weapons | Revolvers: ASH-11 Ashura (legendary), Amnesty, Archangel. Rifles: Nokota D5 Copperhead. |
| Ammo Type | Power ammo for penetration, Tech ammo for shields and mechs |
| Key Cyberware | Kiroshi Optics (highlight weak points), Target Analysis (crit damage), Optical Camo (stealth entries) |
| Operating System | Sandevistan (Apogee for slow-time headshots) or Cyberdeck for hack support |
| Playstyle | Scope in for headshots. Activate Sandevistan or Optical Camo to enter rooms unseen. One bullet, one kill. Keep a secondary shotgun for close emergencies. |
Gunslinger Build: Level-by-Level Progression
Gunslinger is strong from early game because headshot multipliers work even with starter weapons. The progression focuses on scaling crit damage and unlocking stealth tools.
| Level | Focus | Attributes to Raise | Key Perks to Take | Weapon/Cyberware Goals |
|---|---|---|---|---|
| 1-10 | Headshot Basics | Cool โ 8, Reflexes โ 6 | Basic crit damage perks, first pistol perks | Starter revolver + Kiroshi Optics |
| 11-20 | Stealth Entry | Cool โ 14, Reflexes โ 10 | Dead Silence, True Aim, Low Profile | Johnny's Malorian Arms 3516 (Chippin' In) + Optical Camo |
| 21-30 | Precision Scaling | Cool โ 18, Body โ 10 | Slipper, remaining Cool damage perks | ASH-11 Ashura (legendary revolver) + Target Analysis |
| 31-40 | One-Shot Threshold | Cool โ 20, Reflexes โ 14 | All Cool crit perks + Sharpshooter | Best legendary revolver + Sandevistan (Falcon or Apogee) |
| 41-50 | Versatility | Body โ 14, Reflexes โ 16 | Dash, Gun Fu, remaining Reflexes | Secondary shotgun (Ba Xing) + max crit gear |
| 51-60 | Min-Max Polish | Max remaining | Remaining perks | Archangel/Kerry's revolver + full legendary loadout |
Build 4: Shotgun Berserk (Tank)
The tank build focuses on walking through fire and dishing out massive close-range damage with shotguns and Gorilla Arms. Body is the primary attribute, providing health, stamina and shotgun bonuses. This build is the most survivable and the most straightforward to play.
| Category | Recommendation |
|---|---|
| Core Attributes | Body 20 / Reflexes 12 / Technical Ability 12 / Cool 8 / Intelligence 3 |
| Key Body Perks | Berserk (melee damage + damage reduction), Painkiller, Adrenaline Rush, Quake (ground slam) |
| Key Reflexes Perks | Dash for closing distance, Gun Fu (shotgun hip-fire accuracy) |
| Primary Weapons | Shotguns: Ba Xing Chong (smart explosive), Meat Grinder (auto), Tsunami Ashura (pump) |
| Melee Option | Gorilla Arms โ synergize with Body perks for massive punch damage |
| Key Cyberware | Berserk MK.5 (damage reduction + melee boost), Blood Pump, SubDermal Armor, Heal-on-Kill |
| Operating System | Berserk MK.5 (invulnerability windows + melee boost) โ or Sandevistan for slow-time shotgun bursts |
| Playstyle | Rush in. Activate Berserk for damage reduction. Pump shotgun at point-blank range. Use Ground Slam (Quake perk) for crowd control. You are the tank โ draw aggro and survive. |
Berserk Build: Level-by-Level Progression
The Berserk build is the most forgiving for beginners. Body perks give you health and damage reduction from early game, making mistakes less punishing.
| Level | Focus | Attributes to Raise | Key Perks to Take | Weapon/Cyberware Goals |
|---|---|---|---|---|
| 1-10 | Survival | Body โ 8, Reflexes โ 4 | Painkiller, first shotgun perks | Starter shotgun + basic cyberware |
| 11-20 | Damage Scaling | Body โ 14, Tech โ 8 | Adrenaline Rush, Berserk tier 1 | Meat Grinder (auto shotgun) + Gorilla Arms |
| 21-30 | Tank Mode | Body โ 18, Reflexes โ 12 | Quake (ground slam), Gun Fu | Ba Xing Chong (smart shotgun) + SubDermal Armor |
| 31-40 | Invulnerability | Body โ 20, Tech โ 14 | Berserk MK.5, remaining Body perks | Berserk MK.5 OS + Blood Pump + max capacity |
| 41-50 | Power Spike | Tech โ 18, Reflexes โ 14 | License to Chrome, Cyborg | Full legendary shotgun + all cyberware slots filled |
| 51-60 | Min-Max Polish | Max remaining | Remaining perks | Near-immortal โ walk through MaxTac and laugh |
Iconic Weapon Recommendations per Build
Iconic weapons are unique one-of-a-kind weapons with special modifiers. Many are missable โ save before major quests. Here is which iconic to prioritize for each build.
| Build | Best Iconic Weapons | How to Get | Why It Fits |
|---|---|---|---|
| Samurai (Blades) | Satori, Byakko, Scalpel, Errata, Jinchu-Maru, Blue Fang | Satori: The Heist (AV pad). Byakko: all Wakako gigs. Scalpel: Big in Japan gig. Errata: Disasterpiece. | All have crit/bleed bonuses that stack with Sandevistan time-slow windows |
| Netrunner | Skippy (smart pistol), Divided We Stand (smart AR) | Skippy: Vista del Rey alley (free side encounter). Divided We Stand: Stadium Love (win shooting contest). | Smart weapons auto-target โ useful when hacks are on cooldown or for drones that resist hacks |
| Gunslinger | Johnny's Malorian Arms 3516, ASH-11 Ashura, Amnesty, Archangel | Johnny's: Chippin' In. Amnesty: Cassidy's shooting challenge. Archangel: A Like Supreme (Kerry). | All are high-damage revolvers/pistols with unique mods that amplify headshot crit multipliers |
| Berserk (Tank) | Ba Xing Chong, Widow Maker, Kongou | Ba Xing: Adam Smasher vault (endgame). Widow Maker: Ghost Town (drop from Nash). Kongou: The Heist (Yorinobu's room). | Shotguns/tech weapons maximize close-range Body synergy. Ba Xing smart shotgun is especially devastating with Berserk active |
How to Get the Militech Apogee Sandevistan
The Militech "Apogee" Sandevistan is widely regarded as the strongest Operating System cyberware in the game. Here is how to obtain it.
| Method | Requirements | Details |
|---|---|---|
| Purchase (Easiest) | Level 40+ | Visit any Ripperdoc. Purchase Iconic Tier 5 version for approximately โฌ$118,000. |
| Random Loot | High level + Street Cred | Can appear as Legendary loot in certain containers (e.g., near Bellevue Overwalk in Watson or during specific jobs such as Disasterpiece). Only at sufficient level. |
Cyberware Synergy: Best Combinations per Build
Certain cyberware combinations are dramatically more powerful together than individually. These are the proven synergies from community testing and creator builds (Sam Bram, Nukes & Dragons).
| Build | Core Combo | Synergy Effect | Required Capacity |
|---|---|---|---|
| Samurai | Apogee Sandevistan + Mantis Blades + Kerenzikov + Dense Marrow | Time slow + blade damage stacking + dodge slow-mo = enemies die before they see you | High (Tech 18+) |
| Netrunner | Tetratronic Rippler Cyberdeck + Biosystem Monitor + Kiroshi Optics | Max RAM + slow-mo while hacking + enemy highlighting = hack everything from safety | Medium (Intelligence-focused) |
| Gunslinger | Apogee Sandevistan + Kiroshi Optics + Optical Camo + Target Analysis | Slow-mo + weak point highlighting + invisibility + crit damage = one bullet one kill at any range | High (Cool + Reflexes) |
| Berserk | Berserk MK.5 + Blood Pump + SubDermal Armor + Painkiller perk | Invulnerability windows + health regen + damage reduction + in-combat healing = near-immortal | Very High (Body + Tech 18+) |
General Build Tips (All Archetypes)
These tips apply regardless of which build you choose. They come from community consensus across IGN, Eurogamer, GameRant, RPG Site and popular creators.
- Cyberware Capacity is king โ invest heavily in Technical Ability and the relevant perks so you can equip powerful implants. Armor comes mainly from cyberware after 2.0, not from clothing.
- Toggle Sandevistan wisely โ activate for key moments (entering a room, boss fights), deactivate to conserve cooldown. Models that extend duration on kill reward aggressive play.
- Always carry a secondary weapon โ keep a reliable ranged option for drones, MaxTac and distant enemies, even on melee-focused builds.
- Respec is available โ Attributes can be reset (limited), Perks can be refunded freely outside combat. Experiment early and often. No build choice is permanent.
- Street Cred matters for gear โ many high-tier weapons and cyberware unlock at specific Street Cred levels. Complete gigs and fixer contracts to level it up.
- Phantom Liberty adds new options โ the Relic skill tree (unlock by collecting Militech Data Terminals in Dogtown) provides powerful new perk paths that complement any build.
- Use the official Build Planner โ https://www.cyberpunk.net/en/build-planner lets you experiment with attribute and perk distributions before committing in-game.
- Save before major quests โ many iconic weapons and quest outcomes are missable. Keep a save before boss fights and key dialogue choices.