🎭 All Cyberpunk 2077 Endings — How to Unlock Every Ending
⚠️ SPOILER WARNING. Complete endings guide: all 7 endings (The Star, The Sun, Temperance, The Devil, Secret Reaper, Tower + Suicide), unlock requirements, Johnny affinity, Phantom Liberty Tower ending, and choice consequences.
Published September 1, 2026 · Last updated September 2, 2026
Quick Answer: All Cyberpunk 2077 Endings
Cyberpunk 2077 has 7 endings total: 5 base-game endings, 1 secret ending, and 1 Phantom Liberty ending (Tower). The ending you get depends on your choices throughout the game, especially your relationship with Johnny Silverhand and which allies you call for help during Nocturne Op55N1. The Phantom Liberty Tower ending requires completing the expansion with specific outcomes (both Reed and Songbird must survive). All endings return you to Night City just before Nocturne Op55N1 if you choose to continue playing.
| Ending | Tarot | How to Unlock | Key Outcome |
|---|---|---|---|
| The Devil | VI | Side with Arasaka / Hanako | V signs contract with Arasaka, Relic removed but V dies. Johnny gone. |
| The Star | XVII | Call Panam + Aldecaldos | V leaves Night City with Nomads. Judy comes if romanced. Hopeful but uncertain. |
| Temperance | XIV | Give body to Johnny (cross bridge with Alt) | Johnny takes over V's body. V stays in cyberspace. Johnny leaves Night City. |
| Don't Fear The Reaper | XX (Secret) | High Johnny affinity + specific choices at oil fields + rooftop wait | V storms Arasaka alone. Best combat ending. Johnny leaves peacefully. |
| The Sun | X | Call Rogue for Arasaka raid | V becomes legend of the Afterlife. Becomes a fixer. Rogue dies. |
| The Tower | XV (PL) | Complete PL with King of Swords or Pentacles | V cured after 2-year coma. Lost all cyberware. Everyone moved on. |
| Suicide | — | Choose "The End" on rooftop (no call) | V takes their own life. Johnny disappears. Game over. |
Ending 1: The Star (Nomad Ending)
V leaves Night City with Panam and the Aldecaldos clan, seeking a new life beyond the city. This is widely considered the most hopeful ending.
| Requirement | Details |
|---|---|
| Prerequisites | Complete Panam's full questline (Ghost Town through Queen of the Highway) |
| Key Choice | During Nocturne Op55N1, call Panam and choose to "live" (accept her help) |
| Outcome | V leaves Night City with the Nomads. Future is uncertain but hopeful. |
| Romance Impact | If Judy is romanced and you called her, she leaves with V and Panam. |
| Johnny's Fate | Johnny says goodbye. He is at peace with the decision. |
| Post-Game | Returns to point before Nocturne Op55N1 if you continue playing. |
Ending 2: The Sun (Rogue / Afterlife Legend)
V leads a raid on Arasaka Tower with Rogue Amendiares and becomes a legend of the Afterlife. V chooses to return to Night City as a mercenary rather than leave.
| Requirement | Details |
|---|---|
| Prerequisites | Complete Rogue's questline (Chippin' In + Blistering Love). High Johnny affinity recommended. |
| Key Choice | During Nocturne Op55N1, call Rogue for the Arasaka raid. |
| Outcome | V becomes a legend. Returns to the Afterlife as a fixer/mercenary. |
| Rogue's Fate | Rogue dies during the raid. Her legacy lives on through V. |
| Johnny's Fate | Johnny can choose to stay or leave. If V has high affinity, Johnny may stay. |
| Post-Game | New Afterlife dialogue and status. V is known across Night City. |
Ending 3: Temperance (Johnny Takes Over)
V gives their body to Johnny Silverhand. V's consciousness remains in cyberspace with Alt Cunningham. Johnny takes over V's body and leaves Night City for good.
| Requirement | Details |
|---|---|
| Prerequisites | Complete major ally questlines. High Johnny affinity helps. |
| Key Choice | After the final mission, cross the bridge with Alt (choose to let Johnny keep V's body). |
| Outcome | Johnny takes over V's body. He helps a new friend, lays a memorial to those lost (including V), and leaves Night City. |
| V's Fate | V remains in cyberspace forever with Alt. |
| Johnny's Fate | Johnny leaves Night City for good, seeking redemption. |
| Post-Game | Play as Johnny in a brief epilogue segment. |
Ending 4: The Devil (Arasaka Ending)
V sides with Arasaka and Hanako. The Relic is removed but V's body is too damaged. V signs a contract to have their consciousness stored by Arasaka, or chooses to return to Earth knowing death is imminent.
| Requirement | Details |
|---|---|
| Prerequisites | Side with Arasaka during major story decisions. Complete Hanako-related quests. |
| Key Choice | During Nocturne Op55N1, accept Hanako's help. Trust Arasaka. |
| Outcome | Relic surgically removed. V's body is failing. Choice: sign Arasaka contract (consciousness stored) or return to Earth (die soon). |
| Johnny's Fate | Johnny is gone — removed with the Relic. |
| Post-Game | Returns to point before Nocturne Op55N1 if you continue playing. |
Ending 5: (Don't Fear) The Reaper — Secret Ending
The secret ending lets V storm Arasaka Tower completely alone, without calling any allies. It is considered the most badass combat ending but requires specific Johnny affinity conditions.
| Requirement | Details |
|---|---|
| Prerequisites | Complete Chippin' In with supportive oil fields dialogue. High Johnny affinity (~70%+). |
| Key Choice | During Nocturne Op55N1 rooftop conversation, WAIT silently for ~5 minutes. Do not select any option. Johnny proposes the solo assault. |
| Alternative | If Johnny affinity is high enough, select "(Enter the building) If you're so sure..." |
| Outcome | V storms Arasaka alone in an epic solo mission. Defeats Adam Smasher. Reaches Mikoshi. |
| Johnny's Fate | Johnny leaves peacefully, satisfied with V's courage. |
| Difficulty | Extremely challenging combat — no ally support. Requires strong build. |
Ending 6: The Tower (Phantom Liberty)
The new ending added by Phantom Liberty. Available only after completing PL with King of Swords or King of Pentacles paths (both Reed AND Songbird survive). V is cured but everything changes.
| Requirement | Details |
|---|---|
| Prerequisites | Complete Phantom Liberty with King of Swords OR King of Pentacles ending. |
| Key Choice | After PL credits, Reed contacts V. Go to Misty's rooftop. Accept Reed's deal. |
| Outcome | V undergoes surgery. Wakes up 2 years later. Cured from the Relic. |
| The Cost | Lost ALL cyberware — body is incompatible. Cannot use implants ever again. Mercenary career over. |
| Relationships | All former contacts have moved on. Love interests have new lives. Johnny is gone. |
| Final Scene | Misty finds V. "You're just a face in the crowd." V must rebuild from nothing. |
Ending Requirements Summary
A quick reference table for all ending unlock conditions.
| Ending | Ally Needed | Johnny Affinity | PL Required? | Difficulty to Unlock |
|---|---|---|---|---|
| The Star | Panam (full questline) | Any | No | Medium — must complete Panam arc |
| The Sun | Rogue (full questline) | Recommended high | No | Medium — must complete Rogue arc |
| Temperance | Any major ally | Medium+ | No | Easy — cross bridge with Alt |
| The Devil | Arasaka / Hanako | Any | No | Easy — side with Arasaka |
| Secret (Reaper) | NONE (solo) | High (~70%+) | No | Hard — Chippin' In dialogue + rooftop wait |
| The Tower | Reed (PL) | Any | ✅ Yes — King of Swords or Pentacles | Medium — specific PL endings required |
| Suicide | NONE | Any | No | Tragic — choose "The End" |
Ending Tips
- Make manual saves before Nocturne Op55N1 — this is the Point of No Return. You can try different endings from this save.
- Complete ALL side content before the Point of No Return. You cannot return to unfinished quests after choosing an ending.
- Chippin' In is critical for the secret ending. Do it early and choose supportive dialogue at the oil fields.
- For The Tower ending, you MUST complete Phantom Liberty with both Reed and Songbird surviving. Plan your PL choices accordingly.
- There is no "canon" ending — each tells a different truth about V's character and choices.
- Johnny's affinity is tracked throughout the game. Blue dialogue options with him generally increase it.
- Romance outcomes vary by ending — some love interests leave with V, others move on.
- After any ending (except suicide), the game returns you to just before Nocturne Op55N1 with ending-specific rewards.
- The secret ending combat is extremely difficult. Make sure your build is endgame-ready before attempting it.
- You can experience all endings across multiple playthroughs — the game is designed for replayability.